Angon Explained #3 - World Map - Camps



Hello everyone!

Today we return to our sequel to devlogs about the global map of Angon - The Grim Age. This time we will talk about the camps, a temporary structure that can be very useful for you during your journey.


(Spending the night at the camp)

Long journeys are unpredictable and things can turn out differently than planned. Eventually the group may run out of food or have injured members that need immediate treatment. In situations like these, camping is an immediate and effective solution if the group has the resources to set up camp.

The quality and size of the camp is up to the player's choice, however larger camps allow the player more action during the time they are camped.

For now the camps are divided into 3 categories:

Small Camp


Medium Camp


Big Camp


To set up a camp a certain amount of material and skill is needed, so it is important that the player takes these resources with him during his travels.

The main functions of the camps are:

1. Treatment of the injured 2. Gather food through hunting and foraging 3. Improve troop morale with feasts and songs 4. Member Training 5. Craft equipment and tools


(Camping options)

However, it is important for the player to keep in mind that taking shelter in the forests around the road can be dangerous, and is exposing himself to potential threats. Often the player will have no option but to set up camp for the group's survival, but on other occasions the player may choose to seek shelter in nearby Cities and Castles.

That's it for now! Next week we will continue our devlog about the global map!

See you soon!

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